Mar. 30th, 2011

First, some important notes:
- This process can produce game crashers if you do something wrong, so my suggestion is to add your new object to test in a specific separated folder at your Downloads folder so you can easily find and remove in case something goes wrong.
- This is NOT a recolor process, it's a cloning process. This process produces a clone/duplicate of the cake that you are using for basis which includes the mesh (the clone works without the original object)
- ALL these steps are required. If you skipped a step the cake is not going to work as suppose to (trust me on that, I made several cakes with funny problems)
- Unfortunately I didn't discovered yet how to make a clone from Santo Antonio's Cake (the game default wedding cake) simply because I can't find it in the resource tree. As soon as I find, I'll try that because I really like that mesh but I'm guessing that the process is very similar, you make a clone from the cake and a clone from the slice and put them to work together.
- I want to thanks starr, who pointed me in the right direction, Numenor for several posts that he made at MTS2 with important information about clones and food, Eris3000 for the awesome cakes, and fireflies, for the very useful and well made Cereal Food Tutorial.
What you are going to need:
- SIMPE latest edition
- a graphic program like Photoshop or Photopaint.
( Let's go to see how is done. I didn't took pictures but I believe you won't need. Is easy to find the correct tabs. )